· How will the proposed solution improve the emotional attachment of the user to the chair?
· What are the proposed materials?
· How do you expect the consumer to use it?
· What stimulus will encourage the user to modify the chair or buy the aftermarket attachments for the chair (eg, change in life circumstances, etc)?
1. By giving the chair an added function/feature such as the stable table, there is an extra benefit that would attract the user. It's no longer a generic chair with one function, it's become a multi-function chair that has added value. For those who are space conscious, the stable provides a space saving solution and a way of making their lives simpler. They could simply use the stable for when watching tv and having dinner, it becomes their dinner table, or coffee table for magazines, drinks, etc. With all these great functions, the use of the chair and stable will be multiplied enormously and that'll get the user to form a tight bond to it.
2. The chosen materials were treated plywood and a dowel joint.
3. The consumer is expected to purchase the chair first and the stable is an optional attachment that requires minimal assembly. The stable is accessed by swinging it from underneath the seat. When not in use or when one chair is placed next to the other, just rotate it back into its concealed resting area.
4. Single people living in small apartments would benefit from the stable since it saves space. Also, since its concealed when it's not being used, there isn't a large footprint and so storage is quite minimal. Change in jobs, downsizing, getting a divorce or having no income might persuade users to buy the attachment instead of buying a dining table. They could be living in a tiny apartment with absolutely no space and so the stable would be the next best thing to an actual table.
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· How has this task challenged your design thinking about promoting long-term satisfaction, product attachment and product endurance?
· How do you feel about designing beyond the original product?
· How did you feel about the collaborative problem-solving activity?
· If you were to design a piece of furniture from scratch, how would you do it differently? (Sketches not required, I just wanted to know if you have a design philosophy that you’d like to follow).
1. By giving a product something that makes it personalised, individualistic or unique, the user has the chance to make it their own and reflect themselves through the product. That personal attachment to the product results in longer satisfaction and therefore a longer life within the household. But it was hard to think of what could personalise such a generic object. Vinyls, visual cues were the main things i could think of.
2. The original product was kinda shoddy in the beginning. It was uncomfortable to sit on and looked really average. It was good to design beyond it, but difficult because a chair basically has one function and some of the ideas that came up to give it some other function were wacky. A couple of fish tank chairs and bumper sticker chairs popped up.
3. The collaboration activity was challenging, mainly because there were too many changes in ideas happening and since i was in charge of the rendering, i had a few people telling me to draw different things. In the end the group pulled through as a team and we did really well i think.
4. I would definitely design something thats sculptural. I know that its not exactly design and maybe more towards the arty side of things but thats what i like. Something different like having instead of a backrest, using that as the legs and the legs as the backrest so its like some type of upside down chair or if it was on its side, etc. Something zany.
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